Mechanics Tech Tree Summary[ | ]
Total Mechanics Technology Unlocks Available: 31. 1
The Mechanics Tech Tree is dedicated to the production and improvement of Tools and Vehicles.
Starting Materials Tech[ | ]
The player starts with Base Mechanics which provides access to:
Technologies Available[ | ]
Beginning Technology[ | ]
- Blowtorch I
- Detector II 3
- Grinder I
- All Terrain Vehicle 2, 3
- Night Vision 2
- Bigger Inventory I [Under-Development]
- All Terrain Vehicle Crate
- Detector III 2, 3
- Air Compressor
- Motocross 2 [Under-Development]
- Radio
- Jackhammer II 3
- Controller 2
- Extinguisher
- Bigger Inventory II 2, 3 [Under-Development]]
- Grinder II 3
- Flying Drone
- Detonator
- Jackhammer III 2, 3
- Marstruck [Under-Development]
- Science Bench
Advanced Technology[ | ]
- Customization
- Blowtorch II 3
- Radio Base Control 3
- Heavy Rover 2, 3
- Meteor Defense
- Jetpack 2
- Tanks for Rover [Under-Development]
- Blowtorch III 2, 3
- ATV Rocket Engine
- Drill
- Grinder III 2, 3
- Additional Controller Range
- Spotty 2 [Under-Development]
- Welder
- Antenna Remote Control 2
- Spotty Found an Item [Under-Development]
- Automatic Rock Lifting 2
- Spotty Found a Rock [Under-Development]
- Automated Drilling 2 [Under-Development]
- Heavy Suit 2 [Under-Development]
- Space for Robots 2 [Under-Development]
Advanced Technology requires the Materials Workbench.
1 Technology under-development not included.
2 These unlocks require a Blueprint.
3 This tech has additional prerequisites. See tech's page for details.